Lives12
Chips0
Round1
Board0/12
Round 1
Swap any cards you don't want, once each, then build the tower.
How it works
- Deal. 5 cards every round, from a 7-to-Ace deck. Tap a card to swap it. Once each.
- Build. Your hand becomes a turret. Hold a pad, drag, let go.
- Combine. 3 of the same turret → next tier. Bosses ignore anything less.
- Recipes. Some mixed trios build something else entirely. You get the list on round 8.
- Boss. Rounds 10, 20, 30. You get two hands the round before. If it gets through, the run is over.
Turrets
| Hand | Range | Does |
| High Card | 1.6 | fast, weak |
| Pair | 2.0 | solid all-rounder |
| Two Pair | 1.9 | hits 2 at once |
| Trips | 1.35 | tiny range, shreds |
| Straight | 2.2 | lightning, jumps to 3 |
| Flush | 3.4 | mortar, splash |
| Full House | 1.55 | hits all nearby, slows |
| Quads | 4.6 | sniper, boss killer |
| Straight Flush | 2.8 | laser, pierces |
| Royal Flush | 3.4 | everything |
Tier II and III add a trait. Tap a turret on the board to see its stats.
Enemies
| Enemy | Health | Speed | Note |
| Shill | 0.4× | 2× | outruns short range |
| Bust-Out | 1× | 1× | the standard |
| Whale | 3.4× | 0.55× | armored |
| Pit Boss | 9× | 0.3× | ends the run |
Buttons
| Build tower | lock the hand, get the turret |
| Place | bolt it down (it blinks until you do) |
| Extra deal | one more hand, costs chips |
| Combine | select 3 alike first |
| Sell | clear a pad, get chips back |
| Speed | fast forward |
Score
Kills in a row build a combo. No leaks in a round: Perfect, bonus chips. Best run is saved on this device.