Hold 'Em Off

Hold 'Em Off

Score0
Best0
Lives12
Chips0
Round1
Board0/12
Round 1 Swap any cards you don't want, once each, then build the tower.

How it works

  • Deal. 5 cards every round, from a 7-to-Ace deck. Tap a card to swap it. Once each.
  • Build. Your hand becomes a turret. Hold a pad, drag, let go.
  • Combine. 3 of the same turret → next tier. Bosses ignore anything less.
  • Recipes. Some mixed trios build something else entirely. You get the list on round 8.
  • Boss. Rounds 10, 20, 30. You get two hands the round before. If it gets through, the run is over.

Turrets

HandRangeDoes
High Card1.6fast, weak
Pair2.0solid all-rounder
Two Pair1.9hits 2 at once
Trips1.35tiny range, shreds
Straight2.2lightning, jumps to 3
Flush3.4mortar, splash
Full House1.55hits all nearby, slows
Quads4.6sniper, boss killer
Straight Flush2.8laser, pierces
Royal Flush3.4everything

Tier II and III add a trait. Tap a turret on the board to see its stats.

Enemies

EnemyHealthSpeedNote
Shill0.4×outruns short range
Bust-Outthe standard
Whale3.4×0.55×armored
Pit Boss0.3×ends the run

Buttons

Build towerlock the hand, get the turret
Placebolt it down (it blinks until you do)
Extra dealone more hand, costs chips
Combineselect 3 alike first
Sellclear a pad, get chips back
Speedfast forward

Score

Kills in a row build a combo. No leaks in a round: Perfect, bonus chips. Best run is saved on this device.